At long last, Avegant unveiled the final design for its Glyph personal theater headset at CES 2015, and it looks even more like a pair of headphones than earlier prototypes suggested. Crafted out of high-grade plastic, it has a soft touch finish exterior, shiny aluminum accents on the ear pads and luxurious leather padding on the cups. The fact that it looks like pair of premium headphones is no accident either; Chief Strategy Officer Edward Tang told us that they really wanted their headset to offer really high quality sound.
“From the get-go, we wanted something that’s going to have familiarity with people,” says Tang. “You can use it as a regular pair of headphones, and then you can flip it down to watch a movie.” He adds that most other head-mounted displays look relatively awkward, and probably isn’t something people would wear in public. “One of the things that we think is really important for wearable products, it’s that it has to be fashionable,” he says. The Glyph, he says, fits that definition.
But just because it looks good, doesn’t mean that it’ll fit well. I distinctly remember plenty of ergonomic issues with Avegant’s earlier prototypes, from the headband to the distance between the eyes. Tang tells me the company has been hard at work trying to fix those issues, coming up with different kinds of ear pads, nose pieces and so forth in order to fit the widest range of people. After all, the headset is designed to be worn for long periods of time — at least a couple of hours to watch a movie — so it needs to be comfortable.