The Legend of Zelda: Ocarina of Time is one of those games that practically everyone has played and regards fondly. The landmark 1998 game was incredibly influential, and when folks put together lists of “best games of all time,” it’s usually within the top ten. Ocarina also marked the long-running franchise’s move from a top-down view to full 3D thanks to the leap in power that the Nintendo 64 provided. But how do its dungeons stack up to previous games in the series? Specifically, A Link to the Past and Link’s Awakening? YouTuber Mark Brown answers just that with a smart and thoughtful examination of the game.
In the video above, he breaks down how Ocarina‘s nine temples are structured in terms of flow and design, noting just how linear they are compared to A Link to the Past (another fan favorite in the series) and whether or not that actually works to the game’s advantage. And yep, a healthy portion of the video is dedicated to Ocarina‘s devious water temple. The video is part of a larger series examining the franchise on a game-by-game basis, so, if you like what you see, maybe throw a subscription Brown’s way.
Source: Game Maker’s Toolkit (YouTube)