According to the PlayStation 4’s Lead Architect Mark Cerny, his team’s biggest breakthrough wasn’t in raw hardware power; it was something much more basic: conversation. At this week’s New York City review event for the next generation game console, Cerny detailed the six-year journey to creating the PS4, and the surprisingly low tech revelation that could be the biggest difference between the new system and the PlayStation 3, which was notoriously difficult to program for.
“There’s this way where, wow it looks so obvious in retrospect. Our big breakthrough, what is it? We talked to some people who made games about what sort of hardware they’d like to make their games on,” he said. “But that isn’t the way that hardware was developed!”